Quick environment project I did over the holidays to brush up on my Unreal environment skills. All models and textures have been made by me. I wanted to capture the red tinted lighting from the original SH3 cutscene but apply it to the full scene, and also add extra details akin to what was done with SH2 Remake. Started this with the intention of learning more about Material Layers in UE, but ended up sticking to vertex painting and masks with some experimenting with generating procedural masks inside UE.