My main skills revolve around the creation of game-ready objects for levels and environments. This includes the entire process of modelling the object, texturing it, and preparing it either for rigging, or for putting it straight into a game engine.
I have a degree in Media Production, which includes many subjects related to game design and 3D artistry, but most of my knowledge and experience comes from over 8 years of self-taught practise and completing projects, either for my university or on my own time.
In this role, I have worked on multiple different projects, both internal and for various clients, some of them being 'Helldivers 2' for Arrowhead Studios, and 'Critter Cafe' for Sumo Digital. During my time in this position, I had to learn different workflows based on client preference and often times had to quickly learn how to use new software's. Every asset had to be checked thoroughly to prevent any bad feedback from the client, all while adhering to strict time budgets.